Face Rigging for Beginners
In Face Rigging for Beginners, you'll learn how to create a simple yet fully functional face rig using only joints in Maya - which will also work for real-time and game engines. You'll be guided through everything in real-time, from the initial joint setup of the face, weight painting to finalizing the rig. Learn how to create the main rig structure, mouth setup, rigging eyes, eyebrows, and more!
By the end of this course, you will be able to create your own simple yet effective face rig and have a solid understanding of how the rigging process works when using joints. Rigging for Beginners is perfect for students who are already familiar with Maya, but who are new to rigging. What you learn will serve as a foundation for when you're getting into advanced face rigging for production.
Your Instructor
Jose Antonio Martin Martin is a Senior and Lead Rigger who's worked on films such as Ghost In The Shell, Suicide Squad, and Gravity at studios such as MPC, Framestore, and ILM. Over his decade-long career, he's worked on some of the most advanced face rigs ever made - like the photo-realistic Arnold Schwarzenegger digital double from Terminator Genisys. He's also an experienced teacher, having taught at CGMA and Domestika.Face Rigging Overview
- Introduction: Covering basic knowledge of facial expressions and what good facial topology is.
- Ma
Face Rigging for Beginners
Face Rigging for Beginners
In Face Rigging for Beginners, you'll learn how to create a simple yet fully functional face rig using only joints in Maya - which will also work for real-time and game engines. You'll be guided through everything in real-time, from the initial joint setup of the face, weight painting to finalizing the rig. Learn how to create the main rig structure, mouth setup, rigging eyes, eyebrows, and more!
By the end of this course, you will be able to create your own simple yet effective face rig and have a solid understanding of how the rigging process works when using joints. Rigging for Beginners is perfect for students who are already familiar with Maya, but who are new to rigging. What you learn will serve as a foundation for when you're getting into advanced face rigging for production.
Your Instructor
Jose Antonio Martin Martin is a Senior and Lead Rigger who's worked on films such as Ghost In The Shell, Suicide Squad, and Gravity at studios such as MPC, Framestore, and ILM. Over his decade-long career, he's worked on some of the most advanced face rigs ever made - like the photo-realistic Arnold Schwarzenegger digital double from Terminator Genisys. He's also an experienced teacher, having taught at CGMA and Domestika.Face Rigging Overview
- Introduction: Covering basic knowledge of facial expressions and what good facial topology is.
- Ma